A Short Visual History of Videogames
Kyle Downes
2008
Click here to view the blog post I did about this piece, with more information and some progress screenshots.
This was my final project for my BA(Animation & Interactive Media) course at RMIT, I worked on it over a period of 3 to 4 months during our final semester at uni. It provides a short comical overview of the history of the video game industry.
My goal for this piece was to push my abilities to create photorealistic
visuals of simple object.
Most shots consist of a simple lighting scheme involving directional lights and area lights for diffused reflections, rendered in layers including a beauty pass, an occlusion pass overlayed and multiplied at varying opacities, geometry matte passes and depth passes.
All consoles where modelled, textured and rendered in Maya 8.5, composited in After Effects 6.5, sound effects and editing was done in Premiere Pro.